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High Level Magic by Simon

High Level Magic by Simon
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SIMON'S
HIGH-LEVEL MAGIC Illusions forbidden to open

minds READ AT YOUR OWN RISK:
THIS BOOK WILL MAKE YOUR MAGIC DANGEROUS IN REAL LIFE.
Some things are better experienced than explained.
Some moments are not meant to be repeated.
This is not about the show.
It's about interference.

WHAT IS THIS BOOK
Most magic books teach tricks for perfect conditions.
Silent rooms. Seated audiences. Controlled environments.
This one teaches you how to hunt in the wild.
Let's get one thing straight:
It's not just another collection of "cool effects."
It's not theory you'll never use.
It is not material that only works when everything goes well.
High Level Magic is a field manual: sharp, practical, and tireless, for artists who want their magic to hit hard when it matters most.
Not on stage.
Not in a studio.
In real life.
Where people are distracted.
Where attention is unstable.
Where the reactions are genuine.
And where ordinary objects become extraordinary illusions.
This book is not for fans looking for applause.
It's for artists who want to create reality-shattering moments in unpredictable environments.
If that's you, read on.

A GLIMPSE INTO A DIFFERENT
UNIVERSE Every book I write exists in its own universe, and what you're about to read is a glimpse into one of them.
It's not a collection of tricks. It's a body of work built around moments that feel shaky, unexpected, and real in a way they shouldn't be.
Most of these effects depend on everyday objects: lighters, cigarettes, coins, leaves, borrowed objects. Nothing is unnecessarily complex, but everything has been designed with intention and with real-world use in mind.
It's not about showing skill.
It's about creating moments that people can't fully process, even when they try.

MAGIC RARELY HAPPENS UNDER IDEAL
CONDITIONS In real settings, people are distracted, immersed in conversations, moving, and paying only partial attention.
That's exactly where this stuff is meant to exist.
You're not performing for a seated audience.
You're entering an ongoing situation and changing it.
To do this effectively, technique alone is not enough.
Attention control becomes essential.
This type of work depends on timing, awareness and containment.
Knowing when to act is often more important than how to do it.
In many cases, doing less creates a stronger, more believable moment.
The effects of this book were designed to work under these conditions. They're straightforward, adaptable, and built for real-time performance.

THE EXPERIENCES WITHIN

1. LOLLIPOP
You open a gum wrapper. The paper falls to the floor.
Something isn't right, right? The wrapper floats back into your hand. You take it to a flame. An explosion of fire.
And out of nowhere, a lollipop appears.
Visual. Hooking. The perfect opening.
Women and children will love this trick. Not because it's simple. But because it's magical in a way that transcends technique.

2. HIGH LEAVES
A reinvention of the classic sponge balls. With leaves.
You take two leaves. You put one in the viewer's hand.
One in yours. They teleport. Yours disappears; the viewer now has two. You tear an invisible leaf out of the air.
Now they have three. You take all three leaves. You close your hand. How many are there? They all disappear.
No gimmicks. No special items. Only leaves collected from the environment. Organic magic at its limit.

3. DEVIL'S CAP
Several bottle caps are placed on the table. You turn around. The viewer hides a signed object under any cover.
They mix them up. You turn around. You find it right away.
Every time.
No electronics. No secret assistants. No sleight of hand.
Bar magic meets powerful mentalism.
Common objects. Impossible precision.

4. POCKET DRAW
A spectator chooses a card. He keeps her with him all the time. Suddenly, your phone rings. Who is he?
It's the deck. And it tells you exactly which card they chose.
The craziest part? It's your phone. Pocket robbery meets mentalism in a combination you've never seen. It will leave your viewer completely destroyed.

5. SMOKED
COIN You hold a coin. Smoke rises from your hand.
It disappears completely. And it reappears under the viewer's gaze.
The smoke doesn't come from a secret gimmick.
It comes from the environment itself. A cigarette.
A cigar. A joint. The currency didn't simply disappear.
He traveled.

6. ZARCERO AND CIGARETTE DISAPPEARED
You show the zarcero with a clean display. It disappears completely. You grab the cigarette. It also disappears.
Both reappear wherever you want.
Bonus version: You turn on the zarcero. You take it to the cigarette. A flash of fire. Both disappear simultaneously.
Pure visual destruction.

7. LAST SLATE (ASCENDING CARD)
A card is chosen and returned to the deck. The deck returns to its box. The viewer holds it. The letter rises from the center.
No invisible threads. No electronics.
Top Level: The card ascends and disintegrates in mid-air... And it reappears inside the cigarette that the viewer has been holding all along.
An illusion with multiple layers. It's up to you to decide how far to go.

ROUTINES AND FLOW
Most magic books teach individual tricks.
Isolated moments. Standalone events. Things that happen and then end.
That's not how actual performance works.
This chapter is not about tricks. It is about architecture.

You will learn:

  • The Three Layers of Flow - Hook, Construction, Closure
  • The Difference Between Performance and Experience
  • The Emotional Arc That Distinguishes a Good Routine from an Unforgettable One
  • How to Build Your Own Routine with Intention
Plus three complete routines:
  • I TRIED SMOKING ONCE - A themed trip where everything disappears because you tried to smoke.
  • NATURE GAME - Leaves, coins and an impossible double revelation that happens entirely in your hands.
  • SUGAR AND FIRE - A complete cycle of creation, disappearance and return. **Fire gives. The fire strikes again.
Fire takes. Fire returns.**

REAL PSYCHOLOGY
Attention. Perception. Timing.
The Invisible Architecture of Magic.
Most artists focus on technique. The movements. The methods.
The mechanics. That's only half of what makes magic work.
The other half happens inside the mind of the viewer** – without their consciousness, without their permission.
This chapter deals with that invisible architecture.
Not theory. Not philosophy. Real systems you can use in real-time.
  • ATTENTION - How to take people from distracted to concentrated.
  • PERCEPTION - How to control what they think they saw.
  • TIMING - When to start, when to reveal, when to move, when to end.
  • REAL-TIME ADAPTATION - What to do when they don't understand it, when you are exposed, when a distraction occurs.
AND THAT'S NOT ALL

You'll also discover:
  • Bonus Routines
  • Flow Principles
  • Psychological processes
  • Ideas and expansions
  • Real-world performance systems
THIS BOOK IS NOT SAFE
It was not designed to be.
It was designed for times when:
  • Care is fragmented
  • Conditions are unpredictable
  • And the reactions are genuine
Most magicians avoid these situations.
They prefer controlled environments.
This is for those who hunt in the wild.

WHO IS THIS BOOK
FOR? This is for the artist who wants to enter any situation—party, bar, street, salon—and change reality in seconds.
It's for magicians who want to stop doing "tricks" and start creating moments that feel different.
If you are looking for safe and easy material... you won't find it here.
If you want to build a repertoire that works when it really matters... This is the guide you've been waiting for.

THE EFFECT THIS BOOK CREATES
After this book, your magic won't feel like "tricks."
It will feel like real moments of impossibility.
Your openings will hook.
Your closures will remain.
Your control over attention will become invisible.
People will not only applaud.
What has just happened will be questioned.
For days.

FINAL WARNING
This book won't make you a magician if you're not willing to think.
It won't work in real life unless you're willing to get your hands dirty.
It won't give you control if you don't build it yourself.
But if you're ready for the level where technique isn't enough—where timing, awareness, and containment separate you from everyone else
—welcome to High Level Magic.
Don't say I didn't warn you.

HIGH LEVEL MAGIC
Illusions forbidden to open
minds Where ordinary objects become extraordinary illusions.
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